However, the final boss makes some of the Dungeon's triumphs an unrealistic challenge, especially the Triumph for completing the Dungeon solo. Players who are looking to obtain the Navigator Exotic trace rifle can improve their chances of getting the weapon by completing triumphs related to the Dungeon. Since there is no limit on the amount of damage phases the boss fights in Ghost of the Deep can have, teams who aren't capable of dealing the ideal amount of damage can make these boss fights potentially last for close to eight or more damage phases. Concerning the bosses from the Ghost of the Deep Dungeon, these fights can carry on for twice as long as normal boss fights. Bosses found in Destiny 2's Raids tend to have a final stand mechanic where they technically last for a fourth damage phase, but otherwise, most bosses can be killed in three or fewer damage phases. Because their health is so large, players who can't manage to deal a significant amount of damage to these bosses in each damage phase have to endure additional damage phases as well as the additional preparation phases in between.ĭestiny 2's boss fights ordinarily last for three damage phases, with a few special exceptions. Out of the two encounters in the Ghost of the Deep Dungeon that culminate in a boss fight, the difficulty of both of these encounters is arguably found in the amount of health these two bosses have. The final boss isn't the only enemy in the Dungeon whose health bar is inappropriately large. RELATED: Destiny 2: 7 Challenges To Make The Game Harder Future Destiny 2 Content Needs a Good Difficulty Balance Specifically, the Destiny 2 Dungeons set to release before and after The Final Shape expansion should avoid making the same mistake that the Ghost of the Deep Dungeon makes and find other ways to offer a proper challenge within the activity. In hindsight, considering all the alternative ways that Destiny 2 could have struck a good balance with the difficulty in this Dungeon, extending the activity with arduous boss fights is something that future content should avoid.
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